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CAMPAIGN — PROJECTS

Select a level to view mission details.

LEVEL 01 — BABEL

Team-built 2D Unity Action/Puzzle-Platformer for CAP 4053 (AI for Game Design).

UNITY C# PIXEL ART BOSS AI

LEVEL 02 — PROJECT SPOOKY

1-4 online multiplayer horror/comedy game using Unity and C#.

UNITY C# MULTIPLAYER IN DEVELOPMENT
AWARD-WINNING

LEVEL 03 — SYSTEMA

Winner, Best Use of Gemini API — KnightHacks VIII. AI-powered system design interview platform. Led frontend: real-time interactive canvas outputting JSON diagram states, plus a proctoring interface.

NEXT.JS REACT GEMINI API HACKATHON WIN

BABEL: THE PUZZLE TOWER GAME

BABEL — skeleton enemy sprite BABEL — spider enemy sprite BABEL — floating eye enemy sprite BABEL — chest sprite BABEL — skull staff sprite
BABEL logo

2D Action/Puzzle-Platformer

I made Babel as a semester-long project for CAP 4053 (AI for Game Programming) alongside 4 other teammates: Vlada (Background Art), Ben (Stalker AI), Noah (Stalker AI), and Yancey (Sound Design), using C# and Unity. I worked on almost all areas of the game, creating over 1000 frames of pixel art on Aseprite and over 50 scripts covering game mechanics such as puzzle functionality and item interactions. For me, Babel changed very quickly from just a mandatory class assignment into a passion project. I poured countless hours into making this the very best game possible. While it is certainly far from perfect, I am proud to call this my first real game.

UNITY C# GIT ASEPRITE
BABEL — player run animation BABEL — player attack animation BABEL — sword pickup animation BABEL — breakable vase sprite BABEL — player idle animation BABEL — necromancer character art

PROJECT SPOOKY

1-4 online multiplayer horror/comedy game using Unity and C#.

Project Spooky — hosting a multiplayer session Project Spooky — exploring a haunted room Project Spooky — entrance hallway

This is my first attempt at a functional online multiplayer game. Inspired by game such as Among Us, Repo, and Lethal Company, the player and up to 3 other friends will go around a dark and abandoned mansion completing tasks for some strange reason, all while trying to survive a terrifying marauder who's only goal is to end your mission early!

Stay Tuned!

UNITY C# MULTIPLAYER NETCODE IN DEVELOPMENT

SYSTEMA

Systema screenshot

Winner, Best Use of Gemini API — KnightHacks VIII.

An AI-powered system design interview platform, built in roughly a weekend with a team. I led the frontend using Next.js, TypeScript, React, and Supabase — including a real-time interactive canvas that outputs and consumes JSON diagram states, ElevenLabs-driven voice interaction, Gemini API integration for the interview logic, and a proctoring interface for the session.

VIEW ON DEVPOST →
NEXT.JS REACT GEMINI API HACKATHON WIN

STATS — CHARACTER SHEET

LANGUAGES

C / C++82
C#90
Python85
Java65

ENGINES & TOOLS

Unity94
Git90
Aseprite95

WEB / FRAMEWORKS

React / Next.js73
TypeScript62

ML / CV

PyTorch65

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Nick Ortega GitHub LinkedIn Email Resume

NICK ORTEGA

Hey there! I'm Nick and I study computer science at the University of Central Florida. I like to create cool things, whether it be a nice play on the soccer field, a painting of the sunset at the beach, or a whole video game, I am always thinking about the next creative thing I can make. Right now, I am working on my first ever multiplayer game and I am very excited for what the future holds. Thanks for checking out my page, and feel free to check out the links above for more info on me!